QA Analyst II

New York, New York 10017 | Contract

Post Date: 02/28/2018 Job ID: 21554 Industry: QA / Test

QA Team is seeking a Quality Assurance Analyst to implement and execute a testing process to ensure that  VR software (runtime and application) and hardware are  performing to top quality. As a QA Analyst, you will impact games, the business, and most importantly, the customers. You will be involved in identifying bugs, documenting defects, and working with the engineering team to recreate bugs and fix them. You will work with smart, experienced teammates on a growing cross-functional team that develops games for an emerging platform.
  • Black box content testing: Testing out the demos to ensure they are fully functional, align with goals and objectives, and are of the level and quality for public consumption (all art, FX, animation, triggers, audio, and experiences).
  • Black box error conditions: Demo testing including stress, load, boundary, invalid input, and other error conditions.
  • Release Validation: Planning, building and executing QA validation for the release.
  • Daily build testing: Ability to develop and run daily BVT and UAT tests, with the ability to expand testing suites as needed.
  • Build environment: Ability to launch daily builds, support delivery of builds to the team, and basic build issue trouble shooting.
  • Results: Ability to log results into testing database, manage the life cycle of the bugs, compile weekly build status and daily area status emails, properly prioritize work flow and bug fix needs, and easily communicate these results with the team. Must be able to develop testing plans/strategies/cases/scenarios for each demo and the overall suite of demos and develop testing passes for each phase of development.
  • Serve as a mini-Lead: In conjunction with the product team, develop a testing frame work and process. This includes evaluating and selecting testing tools and setting up and maintaining a bug database and document tracking system. Must have the ability to actively suggest ways in which work and schedules should be structured such that QA can exert maximum benefit on the product.
  • Hardware compatibility testing: Familiarity with PC hardware and technology. Ability to setup multiple images to test across various OSs, hardware, and platforms. Must be familiar with and able to test on Win 7, 8, and 10 OSs and have familiarity with Mac and Linux test.

  • Work independently: This individual must be able to work independently given direction on a weekly basis. They need to be intelligent and resourceful when finding answers to questions.
  • Attention to detail: Must be very detail oriented in both process and delivering results. Must be able to identify errors in the product and determine the proper source of the error to be able to accurately assign the issue to be fixed. The expectation is that identification of issues gets better over time with more team interaction.
  • Communication: Must be able to quickly and easily articulate issues and what needs to be done to resolve them.
  • Conflict management: Must be able to get results without conflict, and easily diffuse conflict as it arises.
  • Flexibility: Be able to work nights and weekends during crunch times.
  • Able to deal with Ambiguity: Able to develop test documentation, processes, and deliver results with little to no documentation or direction from the team.
  • Timeliness: Must be able to show up on time and be willing to stay late and pitch in, even with a flexible work schedule.
  • Works well with a team: This individual is expected to be a resource to the team. They must be able to work well with others, able to juggle multiple priorities given by multiple individuals
  • Experience in game testing

Education:: Relevant degree or proven track record
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