Product Designer V

Seattle, WA 98109

Posted: 05/17/2023 Job Number: 37437

Job Description


This position comes with full benefits, including medical, dental, vision, life, 401k and more!

THE PROMISES WE MAKE:

At Crystal Equation, we empower people and advance technology initiatives by building trust.  Your recruiter will prep you for the interview, obtain feedback, guide you through any necessary paperwork and provide everything you need for a successful start.  We will serve to empower you along the way and provide the path for your professional journey.

 

Product Designer V


Team Description:
  • The team works on designing the operating system and applications for AR glasses.
Job Description/Scope: (day-to-day)
  • Partner with Design, prototyping and Engineering to add to, maintain and grow our library of shared components and design patterns while also ensuring proper documentation. This includes:
    • Manage collaboration efforts with partner workstreams.
    • Create feedback loops with consuming teams in order to continue building a system that our designers and engineers love to use.
    • Document and share release cadence for UI Libraries and guidelines site updates with the broader AR glasses organization.
    • Establishing communication channels and processes to drive adoption of the design system
Any & All QUALIFICATIONS (DETAILED FOCUS POINTS):
  • Develop creative solutions that align with broader product strategy and reflect a deep understanding of our users.
  • Partner with UX designers to improve feature design concepts through visual communication.
  • Contribute to the expansion and evolution of our design language system.
  • Build components for the team in Figma.
  • Work with the lead Designer on the visual direction.
  • Effectively communicate your ideas to a range of stakeholders and audiences through presentation and storytelling.
  • Collaborate with cross-functional teams (UX designers, visual designers, user researchers, product managers and engineering) throughout the planning and development life cycle.
Who you are:
  • Have a strong portfolio of work that includes shipping visually compelling software products.
  • Passionate about solving complex problems in simple, elegant ways and delivering a delightful user experience.
  • You have an eye for detail while also thinking about how your designs fit into a broader system.
  • Expert in creating compelling visual designs with consideration for typography, color, iconography, interaction, and motion.
  • Fluent in visual design principles at both a conceptual level and a practical level. Based on your experience or training, you can meaningfully discuss, evolve, and share your understanding of ideas like color, shape, space, type, balance, visual hierarchy, and form.
  • A relationship builder, who can set the right expectations for how you deliver and how you like to collaborate. You will work with multiple cross-functional teams, each of which will have their own working agreements, and being able to tailor your approach to the different teams will enable you to be successful.
  • Well versed in the user-centered design process. You’ve created a broad range of assets from icons to user flows, moving your designs throughout a development process, wireframing, and prototyping.
  • A good listener and coach who can build consensus among a diverse group of stakeholders. You know when to ask questions, which questions to ask, and how to listen with intent to learn.
  • Experienced at leveraging, creating and contributing to, design systems and guidelines.
  • Experienced at using design and prototyping tools to translate ideas into working products (e.g., Figma).
  • Understand how what you work on fits into a bigger business context.
  • Experience creating micro-interactions and animations is a plus.
What is the interaction level this CW will have with the team/manager/additional parties?
  • The designer will work on a daily basis with a workstream of 4-5 people including a lead. The prototyper will report to a manager and meet with them weekly. The designer will be part of the 15-20 person design team with regular weekly meetings and design critiques.
Top 3-5 Non-Negotiable HARD Skills/Experience:
  1. Visual Design skills
  2. Communication skills
  3. Presentation skills
  4. Design software (e.g. Figma)
  5. Time management skills
Top Preferred/Like to Have Skills:
  1. Affinity with AR hardware
  2. 3D Skills
  3. Interaction design skills
Years of Experience Required & in/with what?
  • At least 5 years of UX/UI design experience
How will the performance be measured?:
  • Quality of design work and speed of toolkit integration/development
Why should candidates be interested in this role?
  • Our company is working on AR glasses, which represent the future of mobile computing. This team is designing what that future would look like.

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